What
to Expect
What
to Bring
NPCing
Costs
and Fees
WHAT TO EXPECT
Here's what to expect at your first NERO event:
You check in at logistics on Friday night. They have given you a small amount of
starting money and a card that lists your character's skills and other pertinent
information, such as level and body points. You will get a new card at the
beginning of each event in order to keep this information accurate and up to
date. This helps you, other characters, and Marshals to keep track of vital
information should any disputes arise. You will also be given a ring on which to
keep your temporary tags, such as spells or critical attacks, and another ring
to keep armor and body points. The amount of armor points you have depends on
the type of armor you are wearing. Your body points are based on your level and
class. After a battle, you must remove points from the tags to keep track of how
many points of damage you can still take.
You go to seek out the cabin you have been assigned to or
pitch your tent. As you are not a part of an established group, you have been
assigned to the Inn. Upon your arrival there, you must
negotiate a price for your room with the Innkeeper. He charges you a silver.
You'd better get out and find some money, or you'll be trying to arrange for
credit tomorrow night! The game begins. You hear the Duke make some
pronouncements about visitors from Volta due into town,
and see some other Nobles returning from trips to
Evandarr
City. It all seems less important than the lightness of your
purse.
You start over to the Tavern, thinking about methods for making more money. Your
thoughts are interrupted by a low growl in the darkness to your right. You pull
your short sword and back up, peering into the darkness. Orcs! Three of them.
You start to back peddle, screaming for help. Answering shouts come to you, but
you are unsure they will be in time, as the Orcs advance quickly. You lunge at
the one on your left and as he falls back, you dart between them, taking a hit
on the back as you go. The Orc calls "Three Normal!". There goes some of your
armor.
Your character is a Templar, and you have spells as well as weapon skills. As
you take your stance again, you ready the little cloth bag filled with bird seed
that represents spells in NERO. "With Mystic Force I Pin you!", you scream as
you hurl your spell packet at the Orc on the left. It hits him full in the
chest, and he jerks to a stop as his right foot sticks to the ground. You grab
the hilt of your sword again while the packet is still in the air. You don't
have many spells, but that one took one of the Orcs out of the fight, at least.
You cut at the nearest Orc, calling "Two Normal!". This is the number of points
of damage you do with a swing of a short sword. As you gain levels, you will be
able to raise that number, or you could invest the points in spells. The Orc
blocks your swing with his long sword, and calls "Three Normal!" You duck under
his swing and hit him with a flurry of blows, and he falls. You turn to look for
the other Orc. You find he is laying on his back, a figure in long robes
standing over him. A third person, a sneaky looking woman, has just slaughtered
the Orc you had Pinned. You look around quickly. Other townspeople, attracted by
the fighting, turn away to go back to their business.
You approach the man in the black robes. He is searching the body of the Orc he
took down. He takes a small pouch out of the furs the Orc is wearing and looks
at you warily. You realize he is wondering if you will challenge his right to
spoils, but you are so relieved that he assisted you that you say "Welcome,
friend. And many thanks for your assistance."
He looks at the woman and back at you. "No problem. But we'd better get out of
here. It's not safe."
The three of you head over to the Tavern. The Tavern is bustling: members of
groups are greeting each other boisterously, and the gypsies are starting to
play and dance over by the fireplace. Even the Countess is sitting in the corner
listening intently to her Seneschal as those around them try to look as if they
aren't trying to eavesdrop. After being seated, introductions are made. The man
in robes is named Marak, and the woman is called Cerrill. You find a seat and
begin talking. They are new in town, too, and you decide to form an adventuring
group.
Marak pulls out the pouch he took from the Orc, and, after glancing about to
make certain you are unwatched, you look through the contents. Inside are three
silver, a Formal Magic component, and a map. Suddenly you hear a huge ruckus
from outside, and the cry goes up that undead are attacking. You hear the sounds
of the Barons assembling their Knights, and decide to stay inside and let them
handle it. You turn back to look more closely at your spoils. There are strange
runes on the map, and you set out to decipher them. After discussion, you decide
to follow the map the next day.
Thus begins a NERO weekend. What you do, where you go, and when you do it are
all up to you. The choices are all yours.
WHAT TO BRING
At NERO Ohio and West Virginia,
we use camp sites that are rented for an entire weekend of gaming in a
relatively secluded environment. Some of these sites are more rustic than
others. Our staff will be more than happy to assist you by answering any
questions that you may have concerning the facilities at a camp site.
Here is a list of useful items to bring to your first (and subsequent) NERO
events. Remember that items such as clothing will differ depending
on the time of year. Of course you don't have to bring everything
listed below.
Costuming - Cloaks, dresses, skirts, shirts, period-looking jewelry, pants,
belts.
Armor - Chain, leather, arm/leg guards, coifs, etc.
Weapons - NERO-safe weapons, extra duct tape and parts to make weapons - many
break!
Spell packets - Cloth (orange for gasses), birdseed, elastics, extra packets for
NPC camp.
Clothes - Warm undergarments, sleepwear, waterproof socks, sturdy boots, extra
clothes for those rainy events, long underwear, extra socks, scarves, gloves.
Toiletries - Sinks and bathrooms are always available, while the availability of
showers depends on the site. Bring cosmetics, towels, shower shoes,
medicines, inhalers, makeup remover, mirror, first aid kit, bug repellant.
Racial Items - Makeup, ears, horns, feathers, fur, claws, tails, teeth, Spirit
Gum.
In-Game Items - Money, journals, spell books, personal tokens/items, magic items
(and tags), components.
Bedding - Sleeping bags, blankets, pillows.
Money - For any trips off-site if you forget anything, for food in the Tavern,
for registrations.
Resources - Rule book, players guides, website information, newsletters.
Extras - Firewood, food, space heaters, props, items your character might use,
traps, gifts, garbage bags.
COSTS AND
FEES
Event Fees:
All WAR sponsored NERO Events will cost twenty-five
US dollars per game day in order to PC.
NPCs will get into the event at a reduced rate of ten
dollars per game day. By maintaining a good NPC Ratio, players can receive regular event discounts when they PC.
Players who pre-register will also receive an additional five dollar per game
day discount. Module Days require proper Event Pre-Registration in order
to PC, and every PC is also required to assist with NPCing. Full-time NPCs
play for free at a module day, while those that PC/NPC pay ten dollars in order
to PC a module. WAR offers many discounts and specials, and for updates on
these you should visit our Event Discounts page. Here is a breakdown of fees:
PC with a good NPC Ratio (33% or higher): $15 / game day
PC with a bad NPC Ratio (lower than 33%): $25 / game day
NPC: $10 / game day
How to Pre-Register:
If you prefer, you can pre-register by sending a check or money order to us at
the address listed below. Make all checks payable to We Are Roleplayers.
Pre-registration must include your player name, character name, and the
appropriate event costs. Production can also be included when sending in
your pre-registration in this way or can be e-mailed to us separately, whichever
you prefer.
In either case, the deadline for pre-registration is always the last Monday
before the start of the event, and correspondence MUST BE RECEIVED IN OUR OFFICE
BY THIS DATE IN ORDER TO BE PROPERLY PROCESSED. Visiting Players that send
a valid copy of their NERO character record sheet along with their
pre-registration will also greatly aid us in this area. NPCs are never
required to pre-register.
Check-in times will be listed for each event on our
Event Schedule
. As we continue to make every effort to
streamline the registration process, we ask that you please be sure to
pre-register if you cannot make it on time - this will not only help speed your
registration on arrival, but will also allow our event staff to spend more time
preparing for the event. You do not need to pre-register payment for the
event in order to pre-register your production.
Insurance Fees:
Our NERO games are insured for liability, but there is no
accident insurance - play at your own risk. There is no additional fee for
insurance, and all costs are included in your event fees. Every player
MUST fill out a Legal Release, and persons under the age of 18 must have it signed by a
parent or legal guardian.
Returned Check Policy:
Checks returned to us for any reason will require the check writer to pay a
fifty dollar service fee in addition to the original amount of the check.
Until this balance is paid in full, the player will not be allowed to attend any
WAR sanctioned event. A second incident of a returned check within a
one-year time period will effectively revoke the player's ability to pay us by
check.
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