Stonegate Guild Structure
“It is the intent of this guild structure to create kingdom-wide guilds that
will help the people of the lands, both commoner and noble, to excel in trade
and commerce of all sorts. These guilds are designed for the convenience
and success of their members, and The King recognizes that by providing
resources to be made available only to the guild members he is strengthening the
unity of our land.”
--- Lord High Warden Garrett Starlen, founder
The Guilds
Note: These rules are
specific to guild activity within Stonegate lands. Unless otherwise stated, the
policies in the Guild Hall 2008 rules apply.
Within the Kingdom there are three sub-guilds
under the overall guild organization: the Mage's Guild, the Smithing Guild and
the Tinker's Guild. Membership in the guild will be on a Kingdom-wide basis,
meaning that if you belong to the guild, you will be able to use the guild
facilities wherever they are located. The
Kingdom will provide guild members access to the local Guild Hall, and circles
(for the Mage’s guild). In accordance, each Guild Member will pay a guild
fee of 1 gold piece per market day. This fee will be paid directly to the
local Guild Steward who will maintain a local guild treasury. A minimum of
50% of all guild fees will be used for guild expenses, while the rest of the
fees will be reserved for the Guild Steward's personal use, and as such can be
used as the Steward sees fit.
All members will use their own personal resources for the betterment of the
guild, so long as by doing so they are not putting themselves at a loss. This
sharing includes allowing other guild members the ability to copy formal magic
scrolls and other similar courtesies. If available, finite resources such as,
production items, magic items and formal components should be offered to fellow
guild members at a reasonable fee. Kingdom-provided guild resources, such as
workshops and academies, may be rented to non-guild members at the discretion of
the local Guild Steward, who is in charge of monitoring the use of these.
In addition to the monthly guild fees, members may be asked to aid the Kingdom
in times of extreme need. Members will also be asked to always put the guild
business ahead of personal business in the interest of the greater good,
although this does not require a member to put himself at a loss. No nobles,
other than Lords and Ladies, can join the guilds, but any noble may volunteer to
donate resources to the guild. In order to join a guild, you must apply through
the Lord High Warden, and you must receive his personal approval. Any local
Guild Steward can approve a membership on a temporary basis for up to 90 days
until such a time as the Lord High Warden can personally approve it. Criminals
and other undesirables will be barred from admittance to the guilds. If a person
is denied admittance or stripped of guild membership due to misbehavior, the
person shall not be allowed to re-apply for guild membership for at least six
months -- this period may be increased depending on the seriousness of the
behavior.
A local Guild House will be established in each Barony during market days at
that location. A local Guild Steward will be appointed by the Lord High Warden
to oversee the operation of the Guild House. The Guild Steward will be
responsible for organizing the guild members at the current market day and
acting as the primary liaison between the guild and the local nobility. He
is an organizer and is responsible for overseeing the local resources of his
guild. He has no real control over the actions of his fellow guild
members, but he will have the final say with regards to who uses the guild
resources within his region. If this power is abused, the Lord High Warden
can remove the Guild Steward at his leisure. The local resources for each
guild will include the Guild Hall, Guild Treasury, Guild House, and Guild
Circles. Some of the houses may also contain sleeping quarters, and if this is
the case these will be under the direct supervision of the local Guild Steward
and will be made available to members. Alternately these can be made
available to non-members at a reasonable cost, but no guild member can be left
without accommodations and all beds will go to guild members on a first-come,
first-serve basis.
Stonegate Mage’s Guild
The Mage’s Guild will include anyone who casts magic and also includes those who
make harmonics crystals, potions, and scrolls. The Kingdom provides for a
Guild Hall and maintains its upkeep within each Stonegate town.
Ranks
Apprentice: You must be able cast
spells of your school.
Journeyman: You must know spells of
the 6th sphere.
Sorcerer: A person skilled in Earth Formal Magic.
Wizard: A person skilled in Celestial Formal Magic.
Master Sorcerer/Wizard: A person who is able to
cast 10 Enchants a day in a single school without entering Dark Territory.
High Master Sorcerer/Wizard: A person who is able
to cast 20 Enchants a day in a single school without entering Dark Territory.
Arch-Wizard: A formal caster who is also capable
of casting formal magic spells in more than one school.
Apothecary, Crystalsmith, Scriber: You must be
able to create some base item in potions, harmonics crystals and scrolls
respectively.
Master Apothecary, Crystalsmith, Scriber: You must
have ten levels of skill in your craft.
Grand Master Apothecary, Crystalsmith, Scriber: You must have twenty levels in
your craft.
Investiture in Guild Circles
Upon reaching the Rank of Wizard or Sorcerer, the
guild member will be invested in all guild circles of his or her school
throughout the Kingdom. One Circle per school will be placed in a Barony and is
to be maintained by local guild members. Only guild members of the appropriate
rank, the local Guild Steward, the local Baron, and the Lord High Warden will be
invested within the guild circles, and no other shall ever be invested for any
reason.
Use of Local Guild Hall
Each Stonegate town will have a Guild Hall that is
provided by the Kingdom-wide guild, and being a member in good standing will
allow all members of the guild to use the hall in each town that he or she
visits. The Local Guild Steward will decide who has access to the Guild
Hall in all cases.
Stonegate Tinker’s Guild
Includes all Locksmiths, Alchemists, and
Trapsmiths.
Ranks
Alchemist, Trapsmith: You must be able to make
some base items.
Master Alchemist, Trapsmith: You must have 10
levels of skill in your craft.
Grand Master Alchemist, Trapsmith: You must have
20 levels of skill in your craft.
Use of Local Guild Hall
Each Stonegate town will have a Guild Hall that is provided by the Kingdom-wide
guild, and being a member in good standing will allow all members of the guild
to use the hall in each town that he or she visits. The Local Guild
Steward will decide who has access to the Guild Hall in all cases.
Stonegate Smithing Guild
The Smithing Guild includes all Smiths.
Ranks
Smith: Guildsman must be able to make a basic item.
Master Smith: Guildsman must have 10 levels
of skill.
Grand Master Smith: Guildsman must have 20
levels of skill.
Use of Local Guild Hall
Each Stonegate town will have a Guild Hall that is
provided by the Kingdom-wide guild, and being a member in good standing will
allow all members of the guild to use the hall in each town that he or she
visits. The Local Guild Steward will decide who has access to the Guild
Hall in all cases.
Summary: Local Guild Steward responsibilities
·
Collect one gold piece per market
day from each guild member before check-in; ½ of this is to be used to expand
the Guild Treasury, ½ is yours to keep. Make a list of those that have
paid and are in good standing so that the logistics staff knows who can use the
Guild Hall for that event.
·
Maintain the local Guild Treasury;
Dole out Guild Resources as you see fit, but never to non-guild members and
always in times of need. Do not waste resources – use them for the good of
the town or the betterment of the guild; All donations to the Guild Treasury
will be split 50-50 between it and your own personal cache. Keep the Guild
Treasury separate from your personal funds in a safe location.
·
Coordinate the use of guild
resources by members, and rent out resources such as sleeping space and Guild
Hall use to non-members at a reasonable fee. All fees garnered in this way
will be split 50-50 between the Guild Treasury and your personal cache.
·
Review local applicants to the
guild, and approve them on a temporary (90-day) basis, pending approval by the
Lord High Warden. Contact the Lord High Warden at the end of the market
gathering to recommend his approval and/or denial of the applicant.
·
Throughout the market gathering,
monitor the actions of the guild members and note those who are working together
and those who seem less than hospitable to their fellows. Make
recommendations to The Lord High Warden and fellow Guild Stewards based on your
observations.
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