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WAR Culture Package

Amironian Biata

The information found in this packet is in addition to the NERO International Biata Race Package.

 

Society    Personality    Marriage    Birth    Death    Interracial    Family    Leisure    Organization    Names    Legends, Heroes, & Lords    History

 

Society:                        TOP

The Biata clans native to Dyllaria make their home in the harsh badlands in the southern part of the region known as the Wastes of Amiron.  They are nomadic hunter/gatherers and therefore have no established governmental structure.  They roam in pack-like tribes in a harsh environment, which is not only dangerous but is also barely capable of supplying enough game for them to exist.  Females dominate Amironian Biata society and males will always be extremely reluctant to look a female in the eye.  While female Biata are almost always warriors, their male counterparts are generally rogues or healers.

The basis of Amironian culture is superstition and combat.  The females are fierce warriors who use either a staff or sword, while dismissing the use of missile weapons.  Males usually use a short or small weapon, as well as ranged attacks.  Their style of battle magic is Necromancy, and many have condemned the entire race for this.  Their preferred school of magic is always Earth, and their fear and hatred of Celestial Magic will prevent them from acquiring any use of it.  The Biata population is small and isolated by their environment.  They live under some of the harshest living conditions of any Dyllarian race.  Amironian Biata are very proud of their heritage and who they are. While they will stand for a personal insult, if the situation calls for it, they will never stand for an insult to there race.

In 599, the Amironian Biata lost the knowledge of the how to forge and properly wield the Bastard Sword, a weapon renowned for its versatility.  Many feel that this was in some way the doing of The Overlord, Tilicaf, who feared the weapon in the hands of both the Biata and local highlanders against his Dark Horde.  There are also rumors that this lost knowledge was the result of a curse that was put on the Biata because of their refusal to join the Dark Horde against the civilized races of Dyllaria.  Either way, the loss of this knowledge is very mysterious, and many Amironians have unsuccessfully sought a way to regain the knowledge.

 

Personality:                         TOP

As a result of their harsh living conditions, Amironian Biata are often perceived as arrogant, rude, and even bossy.  Females are commonly all of the above things while males are much more humble and some are even meek when dealing with female Biata.  Females are much more outspoken than males, and their intense pride comes from having survived in their homeland for the bulk of their lives. 

Honor is a concept that is exercised when one gives his or her word to another in Amironian society.  There is no dishonor for theft, murder, or betrayal.  These are facts of life in The Wastes, and they are necessary tools of survival for nearly all Biata.

Biata should be somewhat logical in their approach to life. They generally tend to be very extreme in their viewpoints - either very good or very evil.  In all cases however they will be very focused.  They will follow a code of conduct and have a particular goal that coincides with their perceived meaning of life. Biata never do things "just for the heck of it."  This does not mean that they are always cold and hard as iron. Biata have been known to display wonderful senses of humor and experience all sorts of feelings.  Almost all Biata are strong-willed, and they will not easily be deterred.  They are not rash, and they prefer to take their time when making decisions. The life expectancy of a Biata is like that of an Elf, so years to a Biata are not as meaningful as to Humans.  Below is a rough outline of Biata aging:

 

Biata Aging

Age            Stage            Human Equivalent

0-3           Infant                       0-2

4-7           Toddler                    3-5

8-20         Child                        6-8

21-70       Youth                      9-11

71-90       Adolescent           12-14

91-100     Puberty                  15-20

101-200   Young Adult         21-30

201-300   Mature                   31-40

301-400   Middle Aged        41-60

401-500   Old                          61-90

                                                501+  Venerable   91 +

 

            All Biata born before 590 will remember the growth of their feathers and claws.  It was very new and unusual feeling for the Biata who lived through it.        

 

Marriage:                        TOP

The human concept of marriage is not present in Amironian Biata society.  Females choose their mates and often have a collection of three to five to pick from.  The system follows a harem-type structure in which the females may add or drop members as she sees fit.  The males are not only intimate relations of the female, but also serve as her servants and tend to her children.

           

Birth:                        TOP

As with other Biata, Amironian children are born totally covered in soft feathers.  These usually fall out within a few months, leaving only those along the eyebrows as well as some sparsely dispersed in the hairline.  The mother does not nurse the baby but instead leaves that up to the men.  They are the child's keepers until it passes the Ceremony of Changing.  This occurs at the age twenty and usually lasts about a year.  This ceremony is characterized by a period of learning and grueling trials that see the youth separated from the community along with all those of the correct age.  During this time, those involved in the ceremony spend a year with a group of teachers known as the Lore Masters.  For the entire duration of this period the child sees only the Lore Masters and the other twenty year olds.  The females are taught to fight and win mates, while the males are taught domestic duties and the correct amount of subservience to observe when dealing with females.

The child loses its soft feathers during this time and begins to grow adult plumage. More colorful and larger, these feathers generally remain for the duration of the Biata's life.  Amironian Biata children are raised on a mixture of goat's milk and deer's blood, which is a staple part of the diet of the entire culture.  Before 590, the births of Biata were the same as that of a human.

 

Death:                        TOP

            Amironian Biata view death as a natural occurrence and therefore allow it to happen naturally in all aspects.  A dead Biata is almost always relieved of all his or her worldly possessions and allowed to lie where he/she has fallen.  Certain shaman-led groups practice cremation, but these are not common.

 

Interracial Relations:                         TOP

            Amironian Biata particularly like Barbarians, Highlanders, Half-Ogres, and Scavengers.  Drae slavers from the Slaver's Peaks have conducted raids on the Amironian Biata for decades.  This has created a backlash of hatred against the "dark hunters" as the Biata call them.  Most Biata warriors will not hesitate to attack Drae, even in the face of overwhelming odds.  Often the Biata will attack even Drae who are peaceful or friendly.    They are indifferent to other races.

 

Family:                         TOP

            Biata society is organized in Katars or tribes.  These Katars consist of a Matriarch (known as a Kataress) and her hunting group, plus all of her relative huntresses under her.  The families are each headed by a huntress, and also includes her males and their children.  The males tend to the children while the females spend nearly all day hunting game.  A new Katar is formed when a Matriarch or Kataress dies or it gets so big that a single Kataress cannot meet its needs.  This latter option happens only very rarely as each Kataress takes great pride in caring for her tribe, and to let a part of it break away is demoralizing.

            The only structure found in an Amironian Biata community is the ponpor (pawn-pour).  These small tents are used only for sleeping and are generally only big enough for the female and her males and children.  Almost all of an Amironian’s life is spent outside, and only extremely harsh weather or sleep will drive them indoors.  As a result, Amironian Biata generally do not like buildings or being inside of them, and will seek the open sky at any available opportunity.

After completing the Ceremony of Changing, the children are required to choose their path in life.  All females are groomed as huntresses while the males are generally taught domestic skills.  Males also tend to be herders and learn to handle livestock early on.  Males tend to leave between the ages of 100 to 110 years in order to become part of a huntress' clan.  Men are also traded along with livestock from tribe to tribe in order to maintain good relations.

            Females are less numerous than males because when a huntress establishes her own dominance she often takes males from an older huntress.  This often leads to combat in which the winner retains the males while the loser is slain.  In a few rare instances the defeated female may just be banished, in which case she will most often roam the wastes alone until she dies. 

            In recent years, challenges have gone down and the exchange of males has become a political tool to insure alliances and friendships.  This has been done mostly to prevent the loss of huntresses and as a concerted effort to make the Amironian Biata stronger.

 

Leisure:                         TOP

            Biata women enjoy hunting and combat above all other things.  Their spare time is usually spent sharpening their skills in these areas.  War with other tribes is not uncommon, but they are usually short-lived battles with few deaths.  The men spend all of their time tending to the children and playing games with them.  Occasionally a Biata male will learn the use of a weapon or earth magic in his spare time, but this is not commonplace.

 

Organization:                         TOP

            The various Kataresses meet once a year at Marena’s Meeting.  Lead by the five eldest Kataress, this week long gathering is where the various huntresses meet to discuss trade, threats to the Amironian Biata, settle grudges, and compete in games to prove who is the dominate Biata in certain areas.   It is named for Marena Redclaw.

 

Names:                         TOP

            Biata last names are usually have to do with a bird or a part of a bird.  The last name of females comes from her Kataress.  The last name of a male is that of his huntress.  When a huntress forms her own Katar, she may choose what to name herself.  Biata do not receive their last name until after they complete the Ceremony of Changing.

 

Heroes, Lords, and Legends:                         TOP

Marena Redclaw: She lead over a hundred Biata from Evendar in the year 78 in hopes of finding a cure to the effects of the 1st Great Celestial Change.  Eventually, she gave up the search and started the Biata stronghold of Fenstrosia in the Lanitian Highlands in 200.  This stronghold grew into the Biata Kingdom of Fenstrosia.

 

Katara Morningdove:  Last General of the Army of Fenstrosia.  She led the group that killed the Fire Drake Amiron in 325 after it had devastated the Savannah of Romantis and destroyed the Kingdom of Fenstrosia.  She organized the survivor of Amiron’s attack into the current system of tribes that are named after her in order for her people to survive in the devastated lands.

 

 

Bendrik Eagleshadow:  He is the greatest archer to ever walk the lands of Dyllaria.  He also found with the forces of good in the Dark, Goblin, and Horde Wars.  His greatest distinction within Amironian Biata society is that over 100 huntresses have won him in single combat so that he would be her mate.

 

Mia Blackhawk (My-yah) - A Biata legend that supposedly slew a Drae Lord and liberated over two dozen Biata slaves in the year 476.  Her skill with a bastard sword was unparalleled.           

 

Zandara Valeron - Inventor of the bastard sword.  She instructed Mia Blackhawk in its use.

 

The Wanderbeast - This creature roamed the Wastes in search of tasty Biata.  It was slain in 524, but stories of its return are still used to scare Biata children into being good.

 

                Tara Goldtalon - Slew the Wanderbeast.  Later died fighting off Drae slavers  in 526.

 

Rhea Skylark – One of the best traveled of all Amironian Biata.  Her adventures took her all the way to Elysia and beyond.  She was known as a brave warrior with a short temper.  She died fighting the Dark Horde in the Siege of Barin’s Fort in 598.

           

History:                        TOP

 

78

            Marena Redclaw leads her follower in search of a cure to their feathers falling out.   They venture south from Evandarr.

 

200

            After 122 years of searching, Marena realizes that there is no cure for the Celestial Change and decides to settle her people in an area she discovers in southern Dyllaria.  She names it the Lanitian Highlands after her mother.  She names the city Fenstrosia after a city she visited in her youth.

 

304

            The city of Fenstrosia starts trading with the Dyllarian Dwarves.

 

315

            Marena Redclaw declares that her lands will be known as the Kingdom of Fenstrosia.  This land encompasses most of the Lanitian Highlands and includes Fenstrosia and four other settlements.  Marena herself takes the title of Prime Matriarch and rules from her stronghold atop a sharp and treacherous peak known as Windmere Spire.

 

345

            Marena dies due to natural causes and her daughter Rhea becomes the leader of Fenstrosia.

 

363

            Dwarven outcasts known as the Dark Dwarves begin to move into the Lanitian Highlands and encroach upon the Biata homeland.  Prime Matriarch Rhea and her entire personal guard are killed in a skirmish against these intruders, leaving her first daughter Madagalane to claim the throne.  Prime Matriarch Madagalane declares a week of mourning.  Shortly after, the new ruler is not often seen publicly, and some say that she is ill.

 

364

            The Prime Matriarch, at the urging of her closest advisors, declares that Fenstrosia will no longer trade with outsiders.  This isolationist action cuts off nearly all contact with the outside world.

 

400

            A noted and powerful huntress of the time, Katara Morningdove leads a military revolt against the monarchy.  The people rise up to support her and the revolt lasts for only two months.  The rebels kill Prime Matriarch Madagalane during the revolt and Katara places Madagalane’s daughter Melesova on the throne.  This helps to calm the protests of those who see Katara as wanting power for herself.  One of Melesova’s first decrees is the Doctrine of Motherhood that establishes a strict caste system that even more firmly entrenches women at the top of Fenstrosian society, and pushes males to the bottom most tier of the culture.

 

401 - 426

Fenstrosia enters a short but unprecedented time of peace and prosperity.  This era comes to be called the Golden Age of Fenstrosia.

 

427

            Fighting with the Dark Dwarves increases in intensity.  They begin openly attacking the Biata settlements and the people of Fenstrosia are up in arms.  To make matters worse, the Dark Dwarves have allied themselves with local groups of Goblinoids.  Together, these groups begin to win many victories against the Fenstrosian defenders.

 

449

            The Dark Dwarves and their allies stage a midnight assault on Fenstrosia, catching most of the Biata forces unprepared.  The enemies had moved stealthily into position in the dark of the night using tunnels known only to the Goblinoids.  The battle is a slaughter.  The defenders of Fenstrosia are forced to retreat to Windmere Spire and urge the Prime Matriarch into hiding.  Melesova refuses to hide from her enemies, and takes a position on the wall among the brave Huntresses.  The Razing of Windmere Spire is a glorious defeat for the Biata, and the Prime Matriarch is slain in the fighting.  Few manage to escape the slaughter, but among them is the great huntress Katara Morningdove.

 

456

            The fighting has gone poorly with the Dark Dwarves winning several decisive victories.  The Biata have been forced into hiding, and they are slowly running out of safe havens.  Realizing that there are no way her people can remain within the highlands, Katara leads the Biata north into the Vast Woods.  The Dark Dwarves pursue ruthlessly, driving them through the forest and into the wastes.  Once there, Katara realizes that the only way to increase the number of Biata is to divide her people and let the strongest survive.  For this purpose, she creates the tribal system that is in use today.   

 

460

            The first meeting of the matriarchs is held.  At the meeting, a now aging Katara is challenged for one of her mates, Bendrick Eagleshadow, and is defeated.  Katara is banished. 

 

465

            Zandara Valeron forges the first bastard sword, and the Biata begin using this weapon to fight against the Drae slavers.

 

470

            Mia Blackhawk starts leading attacks against the Drae to liberate Biata slaves.

 

476

            Mia Blackhawk slays a Drae Lord while freeing over two dozen Biata.

 

520

            The Wanderbeast first appears.

 

524

            Tara Goldtalon slays the wanderbeast.

 

545

            Some of the Kataresses join in the fighting against the Overlord’s armies in the Goblin Wars.  They fight bravely, and are influential in the outcome.  Most of the Huntresses refuse to take part in something that they consider a Human affair.

 

568

            Katara Morningdove dies fighting against Ogres in the Great Southern Forest (formerly the Vast Woods).

 

590

            The Second Great Celestial Change causes almost all of the Biata to lose their mental abilities and to start to grow feathers and claws.  Some feel that this is sign that it is time to move from the wastes.  However, the council rules that, while any who wish to leave may, the wastes are their home and it has made them strong and they will remain.  Some of the older Biata did retain their abilities, but not the knowledge of how to pass them on to others.

 

 

598

            Some Katars join allied Human and Dwarven forces in the fight against the Dark Horde.

 

599

            The Biata lose the ability to forge and use the bastard sword effectively in combat.  Many feel that the Overlord Tilicaf has caused this out of fear of the weapon.

 

604

            The past year has seen a decrease in the numbers of drae slavers into the Biata homeland.  This was a matter of discussion at Marena's Meeting, but by the end of the week long gathering, it was determined by the Katar to be a good thing, even though the cause for the decline in drae attacks is unknown.  Even the men have felt somewhat of a relief, though even they aren't willing to lower their defenses as of yet.

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