WAR 2007 Playtests
For the
2007 gaming season, We Are Roleplayers (WAR) will be incorporating some new
playtests, not participating in others, and also setting up some guidelines
that will make the game more enjoyable to all who play it. Instead of having the players muddle through
to find out what has changed and what hasn’t changed, the ownership group has
decided to put this in a clear, concise document that should explain all of
your questions.
We have
some clarifications for the playtests we are going to use for 2007:
Additional
Spells, Volume 2 – we are currently NOT using the spell Mystic Lock. This has not changed from the 2006
playtest.
WAR
will NOT use the NERO International Policy of Cast on the Fly. All spells must be picked before
memorization, and written down on the back of the character sheet, which has
been modified to reflect this change.
WAR
will NOT use the Meditation playtest – however, WAR will continue to use
the Return playtest. You MAY meditate spells and skills back, which have the defense
call “Return <type>”.
WAR
will be using the Limited Reset playtest.
WAR
will continue using the Cantrips Version 4.1 playtest, with a few changes. Please consult the WAR Cantrip
Policy 2007 for further clarifications.
WAR
will continue to use the Armor Suite & Smithing playtests, again with a few
changes. Please
consult the WAR Weapon & Armor Policy 2007 for further clarifications.
Also, since
we are changing a National Policy, all characters will receive a rewrite, if
one is requested. This rewrite is good
at the first event you participate in (either PC or NPC) in 2007, or August 31
whichever comes first.