The Wheeling Association of Roleplaying
Returning Player Policy 2007
The Wheeling Association of Roleplaying (W.A.R.) recognizes
players who have taken time off from our game for various reasons are hindered
in their ability to return to the game after a long period of time by the loss
of tagged items. This policy is to aid these players who would like to return
to the game. To be eligible for this
aid, the player must have not played at a W.A.R. event (this includes both
PCing and NPCing) for at least one year.
If W.A.R. has made rules revisions that have allowed all chapter
characters to rewrite since they have last played, then that player must
rewrite at their first event back.
NOTE: This policy
can be used only once ever.
Benefits
of this policy are as follows:
- The returning player will receive a
number of formal magic spell levels equal to ½ their primary character’s
experience level. These levels of
formal can be spent on portable items or spirit effects only, and cannot be
spent for Wards, Spirit Forges, Obliterates, Dreamvisions, or any other
type of spell that does not have a lasting effect on a spirit, body, or
item. All formal spell levels
granted in this way will be LCO and expire in 6 months. These levels, although based on the
experience level of the player’s primary character, can be used for item,
body, or spirit effects owned by any of the characters that the player
sees fit. These must all be
assigned at the first event and cannot be changed at a later time.
- The returning player will receive an
amount of generic production points equal to 4 times the experience level
of the player’s primary (highest level) character that can be spent to
purchase any type of production item that the player wishes at logistics.
An item purchased with
these generic points will not require copper to be paid, and the character
will not need to have any ability with production point skills in order to
obtain any item he wants, so long as he has enough points to create the
item. This is a courtesy to
players who have not played for a long while and wish to return, and the
items/generic production points awarded by this policy cannot be
"saved up" or otherwise gained at any point after the first
event in which the player returns to the game. All non-formal items
acquired in this way will be Unrestricted in nature and will come out of
the treasure disbursement for the weekend
- If
the returning player’s character has production skills after they rewrite,
they will able to produce the amount of items they would be able to
produce in 4 game days at no copper cost. These items will be unrestricted
and last for one year. This is in addition to whatever the PC will produce
at the normal game day.