WAR Specialty Event – Capture the Flag!

Rules, 2006

 

 

How to Score

Points will be scored in one of three ways: by killing an enemy, by capturing the enemy’s flag, and by finding one of several Special Treasures.

 

How to Win

The team with the most points at the end of the competition will win.

 

Choosing Sides

There are two ways in which teams for Capture the Flag are chosen: 

 

  1. People may build their own teams.  Teams chosen in this way will be capped at 1,250 build points.  If you choose to be a member of an individual team, your team will be responsible for providing their own flag, whose pole must be at least four feet long and the flag itself must be at least two feet tall and three feet long.  Players using characters with Craftsmen skills may drop their craftsmen skills from their character in order to get below the build quota.  For example: The team I wish to be a part of has 1,100 build, leaving them with 150 build.  I have 159 build and three craftsmen.  I can drop the three craftsmen to bring myself down to 150 build.  Craftsmen skills are the only skills that can be dropped.   

 

  1. The second method of team building is constructed teams.  Those who are not a member of an individual team will be on a Constructed Team.  At the beginning of check-in we will take a vote on captains.  The players will vote, and two captains will be chosen, one for the blue team and one for the red team.  Each captain will then be given a build point pool equal to ½ the total amount of build points at the event of those who are not on an individual team.  They will then go into a private room with the marshal in order to choose up sides.  The marshal will flip a coin, and the winner of the toss will choose first.  As each captain chooses a character, their build point pool will drop by the same amount as the character’s total build, until each side has an equal amount of total build points.  If there are any difficulties, the marshal will decide how best to rectify the situation.  This is for players who are not part of individual teams and those who are part of an individual team may not participate in this process.  Members of constructed teams will be permitted to respend build spent towards Craftsmen skills.  Members of the two Constructed Teams will also be given 600 production points as a team to spend as they see fit. 

 

Game Rules

Each player will be expected to play one of his or her existing characters.  Only new members will be allowed to start a new character. 

PLEASE NOTE:  Players will not have the same make-up/costuming requirements as for a normal weekend event.  Players will be permitted to dress in the clothing of their choice and make-up/prosthetics are not required. 

 

Ø      Minor Golem = 150 victory points

Ø      Base Golem = 230 victory points

Ø      Major Golem = 315 victory points

Ø      Greater Golem = 400 victory points

Ø      Master Golem = 530 victory points

Ø      Greater Transformation = 60 victory points

Ø      High Transformation = 120 victory points

Ø      Master Transformation = 180 victory points

Ø      (On all transforms add an additional +5 points per transform favor)

 

Tallying Points

Ø      Killing an Enemy Character: points equal to that character’s BP total

Ø      Capturing the enemy flag: 1000 points

Ø      Special Treasures: Variable cost between 50 and 200 points

 

Prizes

  1. All players will receive a full 2.0 blanket for participating in the event.    
  2. First Place: The First Place Team will receive 15 Levels of Unrestricted Formal Magic to spend as they wish.  Extends will count toward this total mount of levels.  They will also receive a magic item equal to ½ their level in formal magic levels, rounded up – extends count towards this item, as well.  In addition they will receive 500 goblin stamps per team member.  They will also receive two draws per team member out of the Flag Bag, which is similar to a grab bag, except with some very unique and intriguing twists.
  3. Second Place: The Second Place Team will receive LCO magic item(s) equal to fifteen levels of formal magic.  Extends will count toward this total amount of levels.  They will also receive a magic item equal to ½ their level in formal magic levels, rounded up – extends count towards this item, as well.  In addition they will receive 250 goblins per person on the team and one draw per team member out of the Flag Bag.
  4. Everyone not on the First or Second Place Teams will receive an LCO magic item with a total number of formal levels equal to ½ of their experience level rounded up in it.  Extends will count toward this total amount of levels.  In addition, they will also receive 100 goblins per person and 3 draws out of the regular event grab bag.   

 

Rules Changes/Clarifications for the Capture the Flag Event

Ø      All line of site effects (for example, the magical spell Web) will not act as line of site effects for the duration of this Event.  Instead they will have durations of 10 minutes.

Ø      The Spell Imprison will not last for one hour, but thirty minutes.   

Ø      Limited Reset: The times for the limited resets will be decided upon at the beginning of the Event and will depend on how many are in attendance.  More than likely, the limited reset times will take place in either three or four-hour increments, not two-hour increments as last years were.