WAR Specialty Event –
Capture the Flag!
Rules, 2006
How to Score
Points will be scored in one of three ways: by killing an
enemy, by capturing the enemy’s flag, and by finding one of several Special
Treasures.
How to Win
The team with the most points at the end of the competition
will win.
Choosing Sides
There are two ways in which teams for Capture the Flag are
chosen:
- People
may build their own teams. Teams chosen in this way will be capped
at 1,250 build points. If you choose to be a member of an individual
team, your team will be responsible for providing their own flag, whose
pole must be at least four feet long and the flag itself must be at least
two feet tall and three feet long. Players using characters with
Craftsmen skills may drop their craftsmen skills from their character in
order to get below the build quota.
For example: The team I wish to be a part of has 1,100 build,
leaving them with 150 build. I have 159 build and three
craftsmen. I can drop the three craftsmen to bring myself down to
150 build. Craftsmen skills are the only skills that can be dropped.
- The
second method of team building is constructed teams. Those who are
not a member of an individual team will be on a Constructed Team. At
the beginning of check-in we will take a vote on captains. The
players will vote, and two captains will be chosen, one for the blue team
and one for the red team. Each captain will then be given a build
point pool equal to ½ the total amount of build points at the event of
those who are not on an individual team. They will then go into a
private room with the marshal in order to choose up sides. The
marshal will flip a coin, and the winner of the toss will choose
first. As each captain chooses a character, their build point pool
will drop by the same amount as the character’s total build, until each
side has an equal amount of total build points. If there are any
difficulties, the marshal will decide how best to rectify the
situation. This is for players who are not part of individual teams
and those who are part of an individual team may not participate in this
process. Members of constructed teams will be permitted to respend
build spent towards Craftsmen skills. Members of the two Constructed
Teams will also be given 600 production points as a team to spend as they
see fit.
Game Rules
Each player will be expected to play one of his or her
existing characters. Only new members will be allowed to start a new
character.
PLEASE NOTE: Players
will not have the same make-up/costuming requirements as for a normal
weekend event. Players will be permitted to dress in the clothing
of their choice and make-up/prosthetics are not required.
- Each
team will have a home base. The team’s flag must be kept within the
team’s home base area in plain view. It cannot be covered or hidden
in any way. The flag cannot be shattered, destroyed, or imprisoned
in any way.
- There
are no protective circles of power (including the level 9 spell) or wards
of any kind allowed within the home base area. Non-protective
circles for the purposes of casting formal magic are allowed.
- Each
team member will start with basic tags for all weapons and armor that they
can use, and that they have approved phys reps for. This will be
limited to two of each type of weapon and no more than four total melee
weapons. In addition, up to four tags for ranged weapons will be
given out, but the player must have proper reps for each. A starting
archer with a proper quiver phys rep will begin the game with two Quiver
tags. Only one armor tag shall be given out in this way per
character, regardless of the phys reps provided.
- Characters
with production skills will be able to produce two days’ worth of goods as
if they had access to a guild workshop. These will neither cost the
character any components or coins. In addition, characters with
production capability will be useful during the event, as several chances
to create bonus production will be made available during the course of play.
- Formalists
will not need any scrolls or components to cast their spells, but will
still need to be within a circle of power. All formal casting must
be performed in game. While casting a formal magic spell, the
formalist must have a copy of the formal rules as well as a single
ten-sided die on their person. All formals will be considered
non-hostile, and will only take five minutes to cast. The amount of
components available to the formalist will be unlimited and no time will
be added to formal castings - the component bag is only required for
role-play purposes. No coins will be required to be spent in the
casting of any formal magic spells.
- The
following formal spells cannot be cast during the competition: Spirit
Forge, Dreamvision, Create High Horoscope, Whispering Wind, Create
Permanent Circle of Power, Planar Gate, any of the Create Undead formal
spells, as well as the Summoning formal spells. All existing items and spirit effects will be inactive for
the competition, and any items and effects created at the competition will
not last beyond the end of it.
- Characters
can be placed within an alteration or be transformed as per the normal
rules for this. All transformations will be active throughout the
competition, but no extra favors will be granted for the purpose of this
competition. If a character is placed within an alteration or has a
transformation upon him, the following amount of extra victory points will
be added to a team that forces that character to resurrect while this
effect is active:
Ø Minor
Golem = 150 victory points
Ø Base
Golem = 230 victory points
Ø Major
Golem = 315 victory points
Ø Greater
Golem = 400 victory points
Ø Master
Golem = 530 victory points
Ø Greater
Transformation = 60 victory points
Ø High
Transformation = 120 victory points
Ø Master
Transformation = 180 victory points
Ø (On
all transforms add an additional +5 points per transform favor)
- If a
character chooses to resurrect instead of accepting a formal that targets
his spirit, his team will be penalized a number of points equal to his
build point total. If the character casting the formal that caused
him to resurrect was from the other team, that team will also get points
for a kill in addition to this penalty.
- Any
character can identify any formal magic item by spending 60 seconds
examining each item.
- Characters
can only resurrect at the neutral marshal’s area, or the Dead Zone.
This area will be where the marshal can be found. Each character
that dies must wait here a minimum of 15 minutes. The marshal will time
this, and if the marshal is away from the dead zone for any reason, the
resurrecting character will wait until the marshal returns before this
time starts. Characters that resurrect will return to their home
base and come into game there as a three-counted action.
- Combat
skills will be reset approximately every two hours as part of a Limited
Reset (please see below). This reset will not include formal magic
levels, production skills, or any skill other than spells, critical
attacks, back attacks, critical strikes, racial skills, and
assassinates. At 6:00 pm on Saturday evening there will be a Full
Reset. Battle Boards will be handed out for the competition, and
every player will be responsible for keeping track of his own
skills. The resetting of skills and abilities must be handled in
game, and will require a character to Meditate. Characters that do
not cast spells will not need a spell book to reset their skills.
Characters MUST reset as close to the reset time as possible (not before),
and characters that are found to be purposely avoiding resetting in order
to use up their old skills before they reset will not be allowed to reset
until the next allotted time. No skills or items will be reset until
the Meditation is successfully completed.
- Only the following Cantrips can be cast,
and a Cantrip Tome is NOT required:
Armored to Magic
Magic Deliverance
Eldritch Bless
Eldritch Shield
Healing Pool/Defiling Pool
Element's Fury
Contingency
Formal casters who are able to cast Cantrips are given LCO components
equal to their level at the beginning of the event. You can burn other,
unrestricted components if you see fit, but you will only receive an
allotment of components at the beginning of the competition, and those
will not reset with the normal skill reset.
- All
items and effects created during the event will expire at the end of the
event and cannot be used during events set within in the Tyrran campaign
or any other campaign. Teams will not be awarded points for killing
its own members.
Tallying Points
- The
marshal will be responsible for tallying points and logging them.
Each character will be given a colored life tag that will include his
build point total. As the character goes to resurrect he will give
his tag over to the marshal who will file the used life tag away and will
note the death in the event death log.
- Capturing
the other team’s flag will require the successful team to get the flag
back to their home base and to keep it there until the marshal can be
brought to the scene. Once the marshal is there and confirms that
the flag has been captured, the flag will be taken out of game and
returned to the original team’s home base by the marshal.
- Special
Treasures will be planted throughout the camp by the marshal, and these
will award special advantages to the team that finds them. Every
Special Treasure that is found that is not used during the course of the
event will be worth points to the team that found them. Special
Treasure tags are held onto by the team that found them, but they are out
of game and cannot be stolen or destroyed by the enemy.
- The
following points will be awarded:
Ø Killing
an Enemy Character: points equal to that character’s BP total
Ø Capturing
the enemy flag: 1000 points
Ø Special
Treasures: Variable cost between 50 and 200 points
Prizes
- All
players will receive a full 2.0 blanket for participating in the
event.
- First
Place: The First Place Team will receive 15 Levels of Unrestricted
Formal Magic to spend as they wish. Extends will count toward this
total mount of levels. They will also receive a magic item equal to
½ their level in formal magic levels, rounded up – extends count towards
this item, as well. In addition
they will receive 500 goblin stamps per team member. They will also
receive two draws per team member out of the Flag Bag, which is similar to
a grab bag, except with some very unique and intriguing twists.
- Second
Place: The Second Place Team will receive LCO magic item(s) equal
to fifteen levels of formal magic. Extends will count toward this
total amount of levels. They will also receive a magic item equal to
½ their level in formal magic levels, rounded up – extends count towards
this item, as well. In addition
they will receive 250 goblins per person on the team and one draw per team
member out of the Flag Bag.
- Everyone
not on the First or Second Place Teams will receive an LCO magic item with
a total number of formal levels equal to ½ of their experience level
rounded up in it. Extends will count toward this total amount of
levels. In addition, they will also receive 100 goblins per person
and 3 draws out of the regular event grab bag.
Rules Changes/Clarifications for the Capture the Flag Event
Ø All
line of site effects (for example, the magical spell Web) will not act as line of
site effects for the duration of this Event. Instead they will have
durations of 10 minutes.
Ø The
Spell Imprison will not last for one hour, but thirty
minutes.
Ø Limited
Reset: The times for the limited resets will be decided upon at the beginning
of the Event and will depend on how many are in attendance. More than
likely, the limited reset times will take place in either three or four-hour
increments, not two-hour increments as last years were.