Rules of the Game

The NERO Rules System© has been in play since the late 1980's.  It has gone through several changes since its inception, and is currently in its eighth edition.  New rules continue to be developed through extensive local chapter play testing, and the following play test systems will be in use at NERO Ohio and NERO West Virginia for the 2008 gaming season.

  

GET THE OFFICIAL ERRATA HERE!

 

POLICIES AND RULES FOR 2008

 

2008 Local Rules Addendum

 NERO Rules Updates

2008 Rules Marshals

2008 Goblin Stamp Policy

2008 Traveling Player Policy

2008 WAR Plot and Staff Policy

2008 WAR Returning Player Policy

2008 Stonegate Guild Structure

 

2008 WAR Cantrip Policy 

 

2008 WAR Weapon & Armor Policy 

 

 

2008 WAR Playtest Clarification Document

 

 

The Basics of NERO

Combat     Weapons     Classes / Races     XP / Build Charts     Formal Magic     Inter-Chapter

Craftsman System

 

National Play-Tests that WAR incorporates in 2007

PLEASE GO HERE TO READ ABOUT THE SPECIFIC CHANGES FOR THE 2007 GAMING SEASON!

Additional Spells Volume 1

Archery Aura

Base 5 Damage/Healing

Base 5 Alchemy/Harmonics

Blade Fury

Critical Slay/Assassinate Mod.

Damage Types

Formal Magic Logistics

Formal Cantrips Version 4.1

Additional Magic Spells Volume 2

Dex Armor

Harmonics

Magic Item Slots

Master Craftsmen

Modified Detect Magic

New Character Rebuild

New Player Deaths

One-Handed Block

Critical Parry Modification

Armor Suite

Limited Reset

Physical Attacks

Racial Skills

Resurrection Modification

Return <type>

Spell Crossover

Staff Thrust

Stop Thrust

Carrier Attacks

Magic Skills Playtest

Smithing Playtest

 

 

Live the adventure at www.nerolarp.com!

All systems outlined in these links are property of NERO International for use in the Tyrran setting of the NERO International game.  Use of any part of these rules is strictly prohibited without the express, written consent of the aforementioned parties.  All rights reserved.