Creating a Character History

Submit Character Histories to: plot@warweb.org

                "Creating a believable and fun character history is a significant key to enjoying your NERO event.  Knowing your character’s persona can give you wide reaching roleplaying possibilities.  Written character histories are not required to play NERO but they will provide you with background and us with plot." (NERO 8th Edition Rulebook, p. 106)

                As the rulebook says, your character history can be the key to understanding why you character thinks and acts the way he does.  Every legendary hero has a background, and some time in their earliest beginnings where they had to learn the skills that made their famous deeds possible.  Your character may someday become one of the legendary heroes, and it can be important to know where he came from originally.

                The NERO rulebook provides a description of how to write a character history, listing what is good to include, and what is not a good idea.  Because we understand that not everyone has access to a rulebook at this time, we have created this page to assist players in creating their character’s background history.  We will try to outline the information that is provided in the rulebook, and provide a questionnaire for you to complete that will submit your history to the plot teams for approval.  "Understand that the committee has the right to overrule your choices if they would violate game rules or give your character too much of an advantage in the game."  (Rulebook, p. 106)  Also below are links to show what the rulebook’s examples are of both a good and a bad character history.

                We hope this page is a resource to you and is able to assist you in generating your character’s history.  Understand that it is only the plot teams who will have access to reading your submissions, so information you may not wish to have general knowledge will not become so.  We do, however, reserve the right to use your history for plot purposes at any given camp.

 

Things to consider when writing your history: (Paraphrased from Rulebook p.106)

                1.  Avoid the common clichés of fantasy.  (And that includes when you name your character.  There have been several Vlad Taltos, Rand al’Thors, Belgarions, Elrics, and Skeeves.  You think you’re the only person in the world to read these books?)

                2.  Avoid a listing of heroic deeds you have done.  After all, if that were true, why are you entering the game as a lowly first level character with almost no skills?

                3.  Avoid including amazing magical effects or special items pertaining to your family.  Believe it or not, those tend to be all too common, and not likely to yield anything from a plot team.

                4.  Think about your own life history as a guideline.  What is your family like?  Your schooling?  Your friends?  Your jobs?

 

Example of an unacceptable Character History: (Rulebook, p.106)

 

                "My name is Deathbringer Bloodblade Darkshadow.  My father was a Count and my mother was the heir to the throne of the Elven Kingdom.

                When I was but a baby, my parents were killed by a marauding band of bandits from Rotaria who left me and my twin brother to die.  They captured my beautiful sister and sold her to Eastern barbarians where she now serves in the harem of their evil leader Konad.

                My brother was later kidnapped by gypsies and I had to fend for myself.  I proved my worth and strength at an early age when I killed an armed troll with my bare hands.

                I taught myself to be the best swordsman in the kingdom.  However, I keep my abilities secret as I do not wish for my enemies to find me.

                I now travel mysteriously from town to town, dressed all in black.  I appear without a sound and disappear as a mere shadow flicking through the night.  When I enter the tavern, the crowd goes silent as I sit alone in the corner with my back to the wall.

                I do not have many friends but I do have the respect of all.  Although I do not seek permanent female companionship, I secretly enjoy the lavish attention that the women give me.

                I search for my long-lost brother who I know can help me regain my birthright, rescue my sister and wreak my vengeance against any Rotarian I come across.  I will be able to recognize him and my sister by our distinctive family birthmark--a scarlet rose on our left elbow.

                Oh yeah, I am also searching for my father’s sword Doomblade which will only work for members of my family.  This sword was created by the finest dwarven craftsmen specifically for my father after he single-handedly saved the dwarven kingdom from the attacking hordes of mountain trolls and death elementals who once plagued the peaceful people.  This sword allows me to double any proficiencies I may already have. (Plot committee: Can I have this?)

                Although I have often been asked to join with other adventuring groups, I keep to myself and to mine own self I am true.  I do adventure from time to time when the cause is worthy."

 

Example of an acceptable Character History:  (Rulebook, p.107)

 

                "My name is Trin Hallison.  I am the eldest son of Lorin and Frinda Hallison.  I have two younger brothers and two older sisters.

                I was born in the mining city of Ironvale in the duchy of Ravenholt in the kingdom of Evandarr in 576.  My father was the head cook of one of the mines in the area and my mother worked in the payroll department.  They held different shifts so that at different times I was raised by both my father and my mother.

                My father had served in the army of Westmarch under Goodwyn Northridge as a short swordsman.  I have many fine memories of afternoons spent with my father practicing sparring--I never could beat him!  (I could, however, beat my younger brothers and sisters, and I gained even more experience playing with them.)

                My mother knew a few healing spells which came in useful when we kids hurt ourselves in our games.  She tried to teach us to read and write, but only my sister Burra took an interest.

                At the young age of ten, while on a picnic with my family, I found a cave and began exploring.  I soon was lost in the darkness and I was certain that every sound was a goblin or a troll out to get me.  I spent a few hours crying in the darkness before I was discovered and ever since I have had a great fear of caves and extreme darkness even though I know my fears are unfounded.

                When Vandal Northridge became Baron of Westmarch, things changed a bit in Ironvale--the town guards became more surly and some of the nobles he appointed cared more for fattening their pockets than for the commoners to whom they were supposed to be helping.  I believe that all nobles in their hearts are the same even if they pretend to be caring.  I would never work for nobility.

                When I was old enough, I became apprenticed to a local cooper, making barrels for the town.  It was boring work but it brought in the money my family needed.  It was during this time that I became fascinated with magic, for next door to the cooper’s was the local Healer’s Guild.  The healers there noticed my interest in their activities, and one--a nice old lady named Hindy--often delighted me with her tales of adventures in Ashbury where she had fought many monsters in her younger days.

                It was she who finally taught me how to perform first aid, and it was she who taught me my first spell.

                My father died permanently when I was 14.  It was a very traumatic experience for all of my family.  He had died previously--a few times while in the army and once when a large boulder fell on him, but he had been successfully resurrected each time.  This time he had a terrible disease, and the Healers’ Guild could do nothing for him.  I cried myself to sleep every night as he lay in bed in pain as the disease took over his body.  Finally, I could take no more, and I placed a pillow over his head and held it down until he stopped breathing.  I finally put him out of his misery.  I have never told anyone of this and I feel very guilty about it.  I made a vow to myself that I would never kill again, and that any enemy I would ever encounter would be captured if at all possible, and if dying would be first-aided.

                When I turned 16, I felt that it was time to strike out on my own, and I decided to head to the area that Hindy had told me about.  I decided to move to the big city where life is more exciting.  I have now arrived in the city of Ashbury, where I hope soon to obtain a job and maybe--just maybe--find some adventure!"